Archive End
Defines the static layout data for the archive hallway end room, including background tile configuration and object placement for walls, chandeliers, and lockbox dispensers.
Four
A Tiled map static layout defining the architecture and object placement for a hallway room in the archive worldgen.
Long
Static layout data for a hallway room in the Archive world generation system, defining background tiles and foreground objects for map room placement.
One
Defines a static rectangular room layout for the Archive Hallway in Don't Starve Together, including tile data and object placements.
Three
Static map layout definition for the archive hallway's three-room configuration, specifying tilemap and object placement via Tiled JSON data.
Two
Defines a static map layout for an archive hallway room, containing tiled floor data and embedded game objects like statues, walls, and areas.