Four
Defines the Tiled map layout for the archive hallway two four room, specifying tile layers and object placements for indoor ruins environment.
Long
Defines the Tiled map layout data for a long hallway room in the Archive biome.
One
Defines a static hallway layout for archive areas using Tiled map data, including tile layers for background visuals and object groups for interactive and decorative entities.
Three
Defines the Tiled map layout for a hallway room (archive_hallway_two/three) used in DST's cave world generation, specifying tile layers and object placement for static dungeon architecture.
Two
Tiled map data configuration for the archive hallway two room layout, defining tile layers and object placements for procedural dungeon generation.