📄️ Four
Defines the Tiled map layout for the archive hallway two four room, specifying tile layers and object placements for indoor ruins environment.
📄️ Long
Defines the Tiled map layout data for a long hallway room in the Archive biome.
📄️ One
Defines a static hallway layout for archive areas using Tiled map data, including tile layers for background visuals and object groups for interactive and decorative entities.
📄️ Three
Defines the Tiled map layout for a hallway room (archive_hallway_two/three) used in DST's cave world generation, specifying tile layers and object placement for static dungeon architecture.
📄️ Two
Tiled map data configuration for the archive hallway two room layout, defining tile layers and object placements for procedural dungeon generation.
📄️ index
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