📄️ Four
Defines a static hallway room layout for the game's world generation system using Tiled map format metadata.
📄️ Long
Defines the static layout data for a long hallway room using Tiled map format, including background tile layer and foreground object placement.
📄️ One
Defines a static hallway room layout for world generation using Tiled map format.
📄️ Three
Defines the layout and static geometry for the "three" hallway room used in world generation.
📄️ Two
Defines a static hallway map layout using Tiled map format, containing background tile data and foreground object placements for in-game level generation.
📄️ index
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