Four
A static layout room definition for residential-style hallways in the Caves, using tile layer data to define background patterns.
Long
Defines a static hallway map layout for residential rooms using Tiled TMX format data.
One
Represents a static map layout configuration for a hallway residential room in the game world, defining tile data and object structure using Tiled map format.
Three
Defines the static layout data for a hallway residential room variant in the game world.
Two
Defines a static 32x32 tilemap layout for a residential hallway used in world generation, containing background tile data and an empty foreground object layer.