Four
Represents a static map layout file for a specific room (pit_room_armoury_two) using Tiled map format, containing tile layers and object groups for level geometry and entity spawners.
Long
A static room layout definition for the Pit Room Armoury map section, containing background tile data and object placement metadata.
One
Defines the static layout for the Pit Room Armoury Two map room, including background tilemap data and object placement markers for in-game spawners.
Three
Represents a static room layout (pit_room_armoury_two) for world generation, defining tilemap data and spawn points for dungeon objects.
Two
Static map layout definition for the Pit Room Armoury Two room in DST, specifying tile data and object spawner positions for a specific dungeon layout.