📄️ Four
Defines a static map layout using Tiled JSON data for a 32x32 tileroom with decorative background tiles and foreground objects.
📄️ Long
Provides layout data for a static map room named 'long', defining tile layers and object placements using TMX format.
📄️ One
Defines a static 32x32 tilemap room layout for DST's world generation system using Tiled JSON format.
📄️ Three
Static layout data structure for a 32x32 tile-based room using Tiled map format.
📄️ Two
Static room layout data for a 32x32 tile room used in DST's world generation system.
📄️ index
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