Four
Defines the layout data for the 'four' room variant in the armoury map room, including tile positions and object placements using Tiled map format.
Long
Defines the static layout data for the Armory room's long variant using Tiled map format for DST world generation.
One
Defines a static room layout for the armoury map room using Tiled map format, specifying background tiles and object spawn points.
Three
Defines the layout data for the "Armoury" map room (three.lua), specifying background tile patterns and object spawn points using Tiled Map Editor format.
Two
A static map layout definition for the "armoury" room in DST, specifying background tile patterns and spawn positions for special in-game entities.