📄️ Four
Defines the layout data for the 'four' room variant in the armoury map room, including tile positions and object placements using Tiled map format.
📄️ Long
Defines the static layout data for the Armory room's long variant using Tiled map format for DST world generation.
📄️ One
Defines a static room layout for the armoury map room using Tiled map format, specifying background tiles and object spawn points.
📄️ Three
Defines the layout data for the "Armoury" map room (three.lua), specifying background tile patterns and object spawn points using Tiled Map Editor format.
📄️ Two
A static map layout definition for the "armoury" room in DST, specifying background tile patterns and spawn positions for special in-game entities.
📄️ index
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