Four
Defines the static layout data for the Armory Two room's "four" variant, specifying tile configuration and object placements.
Long
Maps the layout data for the "Armoury Two" room in the Caves, including static tile backgrounds and object placement for gameplay elements like spawners and lights.
One
Defines the static layout data for the 'room_armoury_two' room using Tiled Map Editor format, including background tile layers and object spawner positions.
Three
Tiled map data structure for the Armoury Two (room_armoury_two/three) static layout, defining tile layers and object placement for a dungeon room.
Two
Room layout definition for the 'armoury_two' static room used in world generation.