📄️ Four
Defines the static layout data for the Armory Two room's "four" variant, specifying tile configuration and object placements.
📄️ Long
Maps the layout data for the "Armoury Two" room in the Caves, including static tile backgrounds and object placement for gameplay elements like spawners and lights.
📄️ One
Defines the static layout data for the 'room_armoury_two' room using Tiled Map Editor format, including background tile layers and object spawner positions.
📄️ Three
Tiled map data structure for the Armoury Two (room_armoury_two/three) static layout, defining tile layers and object placement for a dungeon room.
📄️ Two
Room layout definition for the 'armoury_two' static room used in world generation.
📄️ index
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