Four
A static map layout definition for a room in the Don't Starve Together world generation system, containing tile data for the background layer.
Long
Defines the static layout data for the 'Long' room used in world generation.
One
Defines a 32x32 tiled map layout for open rooms in the DST world generation system.
Three
Defines the tilemap layout for a static open-room asset used in world generation.
Two
Defines a static map layout for a specific room in DST's world generation system.