📄️ Four
A static map layout definition for a room in the Don't Starve Together world generation system, containing tile data for the background layer.
📄️ Long
Defines the static layout data for the 'Long' room used in world generation.
📄️ One
Defines a 32x32 tiled map layout for open rooms in the DST world generation system.
📄️ Three
Defines the tilemap layout for a static open-room asset used in world generation.
📄️ Two
Defines a static map layout for a specific room in DST's world generation system.
📄️ index
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