Four
Static map layout for a residential-style room in the game's world generation system, defining tile background layers and object placements.
Long
Defines a static residential room layout for cave map generation, including tile placement and object spawners.
One
Defines the layout and static object placement for a residential-style room in the game map.
Three
A static map layout definition for a residential room in the game world, specifying tile and object placement using Tiled format.
Two
Defines the tilemap layout for a residential room in the caves, including background tiles and decorative foreground objects.