📄️ Four
Static map layout for a residential-style room in the game's world generation system, defining tile background layers and object placements.
📄️ Long
Defines a static residential room layout for cave map generation, including tile placement and object spawners.
📄️ One
Defines the layout and static object placement for a residential-style room in the game map.
📄️ Three
A static map layout definition for a residential room in the game world, specifying tile and object placement using Tiled format.
📄️ Two
Defines the tilemap layout for a residential room in the caves, including background tiles and decorative foreground objects.
📄️ index
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