📄️ Four
Defines the tilemap layout and static objects for the 'residential_two' room variant in DST's world generation system.
📄️ Long
Defines the static map layout data for a residential room variant using Tiled map format.
📄️ One
Defines static layout data for a residential room tilemap used in world generation.
📄️ Three
A static map layout definition for a residential room in the caves, containing tile data and object placements.
📄️ Two
Defines the static layout data for a residential-style room in the world generation system using Tiled Map Editor format.
📄️ index
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