ποΈ Events
2 items
ποΈ Grotto
1 item
ποΈ Rooms
24 items
ποΈ Max Puzzle1
Static layout definition for a puzzle map area containing stone walls, wooden walls, and rocks arranged in a structured pattern.
ποΈ Max Puzzle2
Static map layout data for a puzzle-related zone, defining background tiles and foreground object placements using Tiled map format.
ποΈ Max Puzzle3
A static map layout definition for a puzzle chamber used in the MAX encounter sequence, containing background tiles and foreground object placements.
ποΈ Abandonedboat
Defines the static layout and object placement for the Abandoned Boat map room, including tile data, object zones, and scenario-linked entities.
ποΈ Abandonedwarf
Defines a static map layout for the Abandoned Dwarf encounter in Don't Starve Together using Tiled map format data.
ποΈ Abandonedwarf2
A static map layout defining the tile-based geometry and object placements for the Abandoned Dwarf 2 map room.
ποΈ Abandonedwarf3
Defines a static map layout used in DST for placing environmental objects like bullkelp plants and miniflares within a cave environment.
ποΈ Adventure Portal Layout
A static map layout definition used to position entities (e.g., adventure portals, flora, lighting) in the Adventure mode portal room.
ποΈ Altar
Static map layout definition for the Altar environment in DST, containing tile data, object placements, and static structures.
ποΈ Archivedoor
A static layout configuration for the archived door area in DST caves, defining tilemap data, object placement, and map metadata for world generation.
ποΈ Balatro
Static map layout file defining the layout and static entities for the Balatro arena stage in Don't Starve Together.
ποΈ Bargain Start
Defines the initial world layout for the Bargain mode, specifying tile layers and object placements used to seed the forest world with starter resources.
ποΈ Barracks
Tiled map layout data defining the static structure of the Barracks level, including background tiles, foreground object placements, and spawner entities for ruins and nightmare chess pieces.
ποΈ Barracks Two
A static layout definition for the Ruins map section that specifies background tiles, foreground objects (ruins walls, broken walls), and spawner placements for monsters and decoratives.
ποΈ Bathbombedhotspring
Defines a static map layout for a hotspring that has been enhanced with a bathbomb, including placed objects and tile data.
ποΈ Beefalo Farm
A static map layout defining the arrangement of tiles, walls, objects, and entities in the Beefalo Farm location.
ποΈ Blue Mushy Entrance
Defines the static layout data for the blue mushroom entrance room in the caves, including background tiles, spawn points, and object placements.
ποΈ Brinepool1
A static map layout definition for the Brinepool biome, specifying tile placement and game object spawn regions such as saltstacks and cookiecutter spawners.
ποΈ Brinepool2
Defines a static map layout for the Brine Pool biome with ground tile configuration and object placement data for saltstacks and cookiecutter spawners.
ποΈ Brinepool3
Static map layout for a brine pool area, defining background tile placement and foreground object zones for saltstacks and cookiecutter spawners.
ποΈ Brokenaltar
Static map layout definition for the Broken Altar location in the Ruins, containing background tiles and object spawners.
ποΈ Bullkelpfarmmedium
Defines a Tiled map layout for a medium-sized bull kelp farm static map, containing tile layer data and object group definitions for kelp placement and a driftwood log.
ποΈ Bullkelpfarmsmall
Static map layout file defining the Tiled map structure for a small bullkelp farm instance, containing object-group metadata for kelp spawn zones.
ποΈ Cave Art Test Start
Static layout definition file for a cave test area containing spawn points, objects, and background tile data.
ποΈ Cave Base 1
Defines the static layout of the initial cave base room using Tiled map format, including background tile layers and object placement for starting game infrastructure.
ποΈ Cave Base 2
Static layout definition for a pre-designed cave chamber containing environmental objects, loot containers, and structural tiles.
ποΈ Cave Base 3
Static layout definition for a specific cave base map configuration used in the world generation system.
ποΈ Cave Entrance
Static Tiled map layout defining the visual and structural setup for cave entrances in the DST caves.
ποΈ Cave Exit
This component defines a static map layout for the cave exit region, specifying tile data, object placement (such as cave lights, spawn points, and flora), and structural metadata for world generation.
ποΈ Cave Start
Static layout definition for the starting cave map used in Don't Starve Together, specifying tile layers and object placements for initial player spawn area.
ποΈ Cave Test Start
A static layout configuration file for the cave test start area, defining tilemap data, object placements, and spawn points used for early-game testing and tutorial scenarios in Don't Starve Together.
ποΈ Charlie 1
Static map layout definition for Charlie's first phase encounter using Tiled map format, specifying background tiles and a stage post object.
ποΈ Charlie 2
A Tiled map layout defining static terrain tiles and object placement for the Charlie_2 boss arena.
ποΈ Chess Blocker
Defines a static map layout used for the chess minigame world generation, specifying tile backgrounds and object placements.
ποΈ Chess Blocker B
Defines the layout and object configuration for a chess-themed static map zone, including background tiles and placed objects such as marble pillars, marble trees, and chess-piece prefabs.
ποΈ Chess Blocker C
A static layout file for a chess-themed map used in Don't Starve Together, defining tile layers and object placements for a chessboard-like arena environment.
ποΈ Chess Spot
Static layout file defining the structure and object placement for the Chess Spot map room in DST.
ποΈ Chess Spot2
A static map layout used in the game world, containing background tiles and object placements for a specific map area.
ποΈ Chess Spot3
Static map layout definition for a chess-themed area containing embedded game objects and tile data.
ποΈ Chessy 1
Static map layout definition for a chess-themed environment containing background tiles and placed objects such as knight, skeleton, gears, and spear entities.
ποΈ Chessy 2
Static tile-based map layout for a dungeon room, defining background tile patterns and object placements (e.g., statues, gears, bishops) using Tiled map format metadata.
ποΈ Chessy 3
Static layout map definition for a chess-themed room used in the game's world generation system.
ποΈ Chessy 4
A static map layout definition for a custom game area, specifying background tiles and object placements using Tiled Map Editor format.
ποΈ Chessy 5
Static map layout definition for a 16x16 grid used in DST world generation, containing background tiles and foreground object placements for a decorative/chess-themed scene.
ποΈ Chessy 6
A static map layout file defining tile-based background structures and object placements for a chess-themed arena.
ποΈ Crabking
Defines a static map layout for the Crab King boss arena, specifying tile data and spawn regions for game entities.
ποΈ Deciduous Pond
Defines the static layout configuration for a deciduous forest pond area using Tiled map data, specifying floor tiles and placement of decorative and gameplay-relevant objects such as trees, statues, flowers, fireflies, and a chance-based panflute spawn.
ποΈ Default Pigking
Static map layout definition for the Pig King arena in Don't Starve Together, specifying background tiles and object placements including Pig King and sanity/insanity rocks.
ποΈ Default Plus Start
Static map layout definition for the default plus start area containing initial resources and spawn points.
ποΈ Default Start
Defines the default starting layout for new worlds in Don't Starve Together, including tile placement and object spawn points.
ποΈ Dev Graveyard
A static world layout defining decorative and narrative elements for a developer graveyard area, including named gravestones, statues, trees, pillars, and evil flowers.
ποΈ Dragonfly Arena
A static map layout file defining the environment for the Dragonfly Arena boss encounter, including terrain, lava ponds, scorched ground, and spawn points.
ποΈ Evergreensinkhole
Provides static layout data for the Evergreen Sinkhole map region, defining background tile placement and foreground object regions.
ποΈ Eyebone Grave
A static map layout file defining the visual and structural configuration for the Eyebone Grave location, including placement of gravestone objects and optional entity prefabs via object properties.
ποΈ Fissures 1
A static map layout file defining the placement of three moon fissure entities in a 3x3 tile grid for world generation.
ποΈ Grass Spots
Static layout definition containing background tile patterns used to render grassy terrain in DST maps.
ποΈ Grasssinkhole
Map layout definition for a grass-themed sinkhole environment, specifying tile layers and object group configurations used in world generation.
ποΈ Grotto
Defines static layout data for the Grotto map room using Tiled JSON structure, specifying tile placement and object instance configurations for procedural world generation.
ποΈ Grotto Pool Large
A Tiled map layout file defining the static tile and object configuration for a large grotto pool environment in DST.
ποΈ Grotto Pool Small
A static map layout definition representing a small grotto pool region, used to define placement and structure for in-game environmental features in the Grotto biome.
ποΈ Hermitcrab 01
Static map layout definition for the Hermit Crab island, containing tile data, foreground objects (e.g., structures, flora, markers), and their spawn positions.
ποΈ Hound Rocks
Static layout configuration for the Hound Rock map region containing rocks and hound mounds as placed objects and background tiles.
ποΈ Insane Eyebone
A static layout file defining the visual structure and object placement for the Insane Eyebone stage in DST's boss arenas.
ποΈ Insane Flint
Static layout file defining the arrangement of flint, sanity rocks, and basalt objects for a map room in the caves.
ποΈ Insane Pig
Defines a static map layout for a world region containing pig-related structures and environmental assets.
ποΈ Insane Rabbit King
A static layout map definition used for the Insane Rabbit King arena, containing background tile data and foreground object placements for the boss encounter.
ποΈ Insane Wormhole
Static map layout for the Insane World's wormhole room, defining tile configurations and static object placements (e.g., basalt, insanity rocks, and wormhole trigger).
ποΈ Insanity Wormhole 1
Defines a static map layout for an Insanity-themed wormhole arena using Tiled JSON-style data, including tile layers for background visuals and an object group for placing scenery and wormhole entry points.
ποΈ Junk Yard1
Tiled map layout definition for the Junk Yard biome, containing static tile data and object placement metadata for procedural world generation.
ποΈ Leif Forest
A static map layout definition for the Leif Forest region, containing background tiles and object placements for trees and the boss Leif.
ποΈ Livingtree
Provides the static layout data for the Livingtree map room, specifying tile placement and object positions for Tiled-based world generation.
ποΈ Lures And Worms
Static map layout definition for the Lures and Worms level, specifying tile grid dimensions, layer structure, and object placement metadata.
ποΈ Mactusk City
A static map layout file defining background tile positions and foreground object placements for the Mactusk City level area in DST.
ποΈ Mactusk Village
A static layout definition file representing the Mactusk Village map section, containing tile data and object placements for world generation.
ποΈ Maxwell 1
Tiled map data layout for the Maxwell level in Don't Starve Together, defining static tile layers and object placements for the arena environment.
ποΈ Maxwell 2
Static layout definition for the Maxwell arena map in Don't Starve Together, containing tile layer data and object placements.
ποΈ Maxwell 3
A static map layout defining the visual tile layer and object placement for the Maxwell 3 challenge arena.
ποΈ Maxwell 4
A static map layout file defining the physical structure of the Maxwell 4 level, including background tile layers and object placement for statues and marble trees.
ποΈ Maxwell 5
Static map layout data for the Maxwell 5 level, defining tile placements and object positions for a custom level in DST.
ποΈ Maxwell 6
A Tiled map data file representing the static layout for the Maxwell 6 level, defining background tile layers and foreground object placements for the Don't Starve Together world generation system.
ποΈ Maxwell 7
Map layout definition for the Maxwell 7 world generation template, specifying background tiles and placed objects.
ποΈ Maxwell Merm Shrine
Defines the Tiled map layout for the Maxwell Merm Shrine level, specifying tile layers and object placements for tentacles, merm houses, statues, and evil flowers.
ποΈ Maxwell Pig Shrine
A static world layout file defining the tile-based map and object placement for the Maxwell Pig Shrine scene in DST.
ποΈ Maxwellhome
Defines static map layout data for the Maxwell home scenario, containing pre-configured entities with fixed positions and properties.
ποΈ Military Entrance
Defines a static map layout for a military-themed entrance area, including background tile data and placement of world objects such as ruins, statues, and cave holes.
ποΈ Monkeyisland 01
Static map layout data for Monkey Island, defining terrain tiles and placement of islands-specific structures and objects.
ποΈ Monkeyisland 01 Small
A static layout definition for Monkey Island in DST, containing tilemap data and object group metadata for static structures, portals, docks, and prefabs.
ποΈ Monkeyisland Retrofitlarge 01
A Tiled map layout file defining the static tile and object configuration for the Monkey Island island environment.
ποΈ Monkeyisland Retrofitlarge 02
A Tiled map layout defining static environmental assets for a monkey island zone, including ground tiles, dock infrastructure, pirate boats, cannons, monkey structures, and portal debris.
ποΈ Monkeyisland Retrofitsmall 01
Tiled map layout file defining static environmental assets for the Monkey Island static layout, including ground tiles, docks, pirates, monkey structures, and portal debris.
ποΈ Monkeyisland Retrofitsmall 02
Static map layout configuration for a monkey island area in DST, defining background tiles, objects, and structural elements via Tiled JSON.
ποΈ Moonaltarrockglass
Defines a static map layout asset for a decorative rock glass object associated with the moon altar, used in level design.
ποΈ Moonaltarrockidol
Static layout data defining the placement and configuration of a moon altar rock idol in a static map layout.
ποΈ Moonaltarrockseed
Defines the static layout data for the Moon Altar Rock seed in the game world, specifying its placement and metadata for map generation.
ποΈ Moonbaseone
A static map layout definition for the Moon Base one-room environment, containing tile data and object placement metadata for world generation.
ποΈ Moontreehiddenaxe
Defines a static map layout containing moon trees and a hidden moonglass axe for world generation in DST.
ποΈ Moontrees 1
Map layout definition for the Moon Tree region using Tiled map data format; specifies tile layer backgrounds and object groups for moon tree placement and petal worldgen zones.
ποΈ Moontrees 2
Static layout definition for moon tree placements and terrain regions in a moon-themed world room.
ποΈ Moose Nest
Defines the static layout and object placement for the moose nesting area in the Forest world.
ποΈ Mudlights
A static map layout definition used to place cave flowers and background tiles in specific positions during world generation.
ποΈ Nightmare
Defines a static map layout for the Nightmare scenario, specifying terrain tiles, objects, and entity spawn points.
ποΈ Nightmare Begin Blocker
Defines the initial static layout for the nightmare event map, specifying tile data and object placements.
ποΈ Nightmare Start Easy
Static layout configuration for the Nightmare Start area with predefined objects, spawning points, and decorative tiles.
ποΈ Oasis
Defines the static layout for an oasis environment using Tiled map data, specifying background tiles and foreground object placements.
ποΈ Oceanmonument
Defines the static layout data for the Ocean Monument map room using Tiled JSON format, including tile layer configurations and object placements for ocean-based encounters.
ποΈ Oceanwhirlbigportal
A static map layout definition for the Ocean Whirl big portal structure, containing tile data and object groups used by the world generator.
ποΈ Pigguard Berries
Defines a static map layout for a pig guard berry patch area using Tiled map data.
ποΈ Pigguard Berries Easy
Defines a static map layout for a "pigguard berries easy" scenario containing decorative torches and berry bushes.
ποΈ Pigguard Grass
Defines static decorative layout data for a pigguard environment, including background tile patterns and foreground object placement.
ποΈ Pigguard Grass Easy
A static map layout definition for a pig guard area with easy difficulty, containing fixed tile layers and object placements for perma grass and pig torches.
ποΈ Pigguards
Defines a Tiled map layout for pig guard enclosures, specifying background tiles and object placements for walls and pig torches.
ποΈ Pigguards B
Defines a static map layout for the Pig Guards arena, containing tile data, decorative torches, and wooden walls for environmental structure.
ποΈ Pigguards Easy
Defines the static layout configuration for a pigguard-friendly map area, including background tiles and foreground objects such as torches and wooden walls.
ποΈ Pigtown
Defines static layout data for the Pig Town biome using Tiled map format, specifying tile layers and object placements for Pig houses.
ποΈ Pondsinkhole
Defines the static map layout data for a pond sinkhole room, including tile layers and object group metadata for placement in world generation.
ποΈ Presummer Start
A static map layout used for the Presummer scenario start zone, defining terrain tiles, background elements, and interactive world objects such as trees, grass, campfires, and treasure chests.
ποΈ Pumpkin Carving
Static map layout data for a pumpkin carving-themed level in Don't Starve Together.
ποΈ Rabbitcity
Defines a static map layout for rabbit cities using TMX map data with tile and object layers.
ποΈ Rabbithermit
Defines a static map layout for a rabbit-themed area containing placed objects (e.g., rabbit house, carrot plants, tools) using Tiled TMX format data.
ποΈ Rabbittown
Static layout definition for the Rabbit Town pre-built map room, specifying tile patterns and object placements.
ποΈ Resurrectionstone
Static layout configuration for the Resurrection Stone stage, defining its tilemap and object placement.
ποΈ Resurrectionstone Winter
Defines the tilemap layout for the Resurrection Stone in the winter season, including background tiles and object placements (e.g., resurrection stone, pig heads, resource area).
ποΈ Resurrectionstonelit
Defines a static-layout map configuration for the resurrection stone stage with specific tile layer and object placement data.
ποΈ Retrofit Brinepool Tiny
Defines a compact static map layout for retrofit brinepool environments with designated salt stack placement zones and a cookiecutter spawner.
ποΈ Retrofit Fumarole
Defines a static map layout for a fumarole region in the Caves, using Tiled map format with tile layers and object groups to place props and spawners.
ποΈ Retrofit Moonisland Large
Map layout data structure defining terrain tiles and static world object placements for a large moon island map segment.
ποΈ Retrofit Moonisland Medium
Defines the Tiled map layout for a medium-sized moon island environment, including tile layers and object groups for terrain, scenery, and gameplay elements.
ποΈ Retrofit Moonisland Small
Defines the static layout and worldgen data for a small Moon Island map using Tiled map format.
ποΈ Retrofit Moonmush
Static map layout definition for the Moonmush Retrofit area, containing tile data and placed game objects such as mushtrees, lighting, spawners, and decorative elements.
ποΈ Ruined Base
Stores static layout data for the Ruined Base map area, defining background tiles and foreground object placement using Tiled Map Editor format.
ποΈ Ruins Camp
Static layout definition for the Ruins Camp map room, specifying tile data and object placements using Tiled map format.
ποΈ Ruins Start
A Tiled map definition for the Ruins starting area, specifying tile layout and spawnpoint/object placements.
ποΈ Ruins Start2
Defines the static map layout for the Ruins starting area in DST, including tile layers and object placement for spawn points and cave exits.
ποΈ Sacred Barracks
Defines a static map layout using Tiled map format for the Sacred Barracks area, containing tile layers for background tiles and an object group with spawners and ruins for gameplay content.
ποΈ Sanity Wormhole 1
Defines a static 16x16 tilemap layout containing sanity rocks and a central wormhole object for use in world generation.
ποΈ Sanity Wormhole Oneshot
A Tiled map definition file specifying static layout data for a sanity wormhole room, including tile layers and object placement for sanity rocks and one wormhole.
ποΈ Sculptures 1
Defines static layout data for a game map region containing decorative and gameplay-related sculptures and objects.
ποΈ Sculptures 2
Defines a static layout for decorative and interactive sculptures in the game world using Tiled map data.
ποΈ Sculptures 3
A Tiled map file defining static layout data for sculptural decorations in the game world.
ποΈ Sculptures 4
Defines a static map layout containing sculpture placement data for the game world.
ποΈ Sculptures 5
Defines a static map layout containing decorative sculptures and statues for in-game environments.
ποΈ Simple Base
A static map layout definition for a simple base structure used in world generation, containing tile data and object placements.
ποΈ Skeleton Batfight
A static map layout describing the skeleton batfight arena scene configuration, including placement markers for entities like skeletons, bats, and guano.
ποΈ Skeleton Camper
Defines a static map layout for a skeleton camper campsite with associated foreground objects.
ποΈ Skeleton Construction
A static map layout definition used to place pre-authored object instances in the game world, such as the skeleton and crafting materials.
ποΈ Skeleton Dapper
Defines a static map layout containing decorative skeleton and clothing loot items for use in DST world generation.
ποΈ Skeleton Entomologist
A static map layout defining the layout and object placement for the Skeleton Entomologist room in the Caves.
ποΈ Skeleton farmer
A static map layout file used to define the placement of skeleton-themed decorative objects and items in the world.
ποΈ Skeleton Fisher
Static layout data for the Skeleton Fisher room used in cave world generation.
ποΈ Skeleton Graverobber
Static map layout definition for a skeleton grave robbing scene, containing predefined object placements for narrative and environmental context.
ποΈ Skeleton Hunter
A static map layout defining spawn locations and placement of loot items and a skeleton hunter NPC in the game world.
ποΈ Skeleton Hunter Swamp
A static layout map asset defining spawn positions for loot, structures, and environmental objects in the skeleton hunter swamp world area.
ποΈ Skeleton Lightfarmer
Defines a static layout for a skeleton farmer decoration in the game world, containing background tiles and object placements.
ποΈ Skeleton Lumberjack
A static map layout containing loot and structural elements for the Lumberjack arena event.
ποΈ Skeleton Miner
Tiled map layout file defining the placement of entities and decorative objects for the skeleton miner encounter in DST.
ποΈ Skeleton Miner Dirt
A static map layout definition for the Skeleton Miner dungeon, specifying background tile patterns, foreground objects (skeleton, miner hat, pickaxe, rocks, gold nuggets), and associated NPC Leif placements.
ποΈ Skeleton Mushjack
Static layout data for the skeleton mushjack map room, defining background tiles and object placements for world generation.
ποΈ Skeleton Night Hunter
A static layout configuration for the Skeleton Night Hunter event, defining the placement of loot items and character references in a 12x12 tile area.
ποΈ Skeleton Notplayer
A static map layout file defining the placement of background tiles and foreground objects (including skeleton entities and ambient elements) for a non-player skeleton scene.
ποΈ Skeleton Rain Coat
A static map layout defining the placement of loot and environmental objects in the Skeleton Rain Coat area of the Caves.
ποΈ Skeleton Researchlab1
Defines the layout data for a static map room containing skeleton-themed assets and gameplay objects.
ποΈ Skeleton Researchlab2
Defines the layout and static object placement for the Skeleton Researchlab2 map area using Tiled data format.
ποΈ Skeleton Researchlab3
Defines the static layout configuration for the Skeleton Research Lab scene in Tiled map format, including tile layers and object placements for world generation.
ποΈ Skeleton Summer
Defines the static layout data for the Skeleton Summer map room using Tiled map format specifications.
ποΈ Skeleton Trapper
A static layout configuration for a skeleton trapper scene, defining placement of entities like traps, birds, and food within a Tiled map structure.
ποΈ Skeleton Warrior
Defines the static layout and object placement for the skeleton warrior encounter in the caves.
ποΈ Skeleton Winter Easy
Defines a static pregenerated dungeon layout containing loot and skeletal remains for the winter season in DST's world generation system.
ποΈ Skeleton Winter Hard
Defines a static map layout for the Skeleton Winter boss arena, specifying tile configuration and placement of interactive objects.
ποΈ Skeleton Winter Medium
A Tiled map layout definition for a winter-themed skeleton structure containing lootable items.
ποΈ Skeleton Wizard Fire
Static map layout data for a burnt forest area associated with the Skeleton Wizard boss encounter.
ποΈ Skeleton Wizard Ice
Defines a static layout map layer for the Skeleton Wizard's ice-themed boss lair, specifying tile placements and object spawn positions.
ποΈ Small Boon
A static map layout file defining the layout and object placement for a small boon chamber in the world generation system.
ποΈ Spider Blocker
A static layout definition for a 40x40 world region containing evergreen trees and fully mature spider dens, used to block or partition map areas in procedural generation.
ποΈ Spider Blocker B
A static map layout configuration defining terrain tiles and dynamic spider den placements for a specific arena zone.
ποΈ Spider Blocker C
Static map layout defining terrain tiles and decorative vegetation/obstacle placement, used to block or direct spider paths in the game world.
ποΈ Spider Blocker Easy
Defines a static map layout used as a beginner-friendly spider den blocker with three spider dens and vegetation.
ποΈ Spider Blocker Easy B
A static layout file defining map content for a spider-blocking area, specifying background tiles and object placements including spider dens at growth stage 1 or 2.
ποΈ Spider Forest
Static map layout configuration for the Spider Forest biome, defining background tiles, foreground objects, and spider den placements with growth and sleep state metadata.
ποΈ Spiral
Defines a static map layout for the spiral arena using Tiled map format, including background tiles and object placements for the ruins and relics.
ποΈ Stagehandgarden
A static map layout definition for the Stagehand Garden area, containing background tile data and placement metadata for in-world objects like the Stagehand and rose flowers.
ποΈ Symmetry Test
A test map layout file used to validate symmetry in map rendering and object placement.
ποΈ Symmetry Test2
A static map layout definition used for testing symmetry in world generation, containing tile and object placement data.
ποΈ Tallbird Blocker
A map-level data structure defining spawn locations for tallbird nests and rocks in the forest biome.
ποΈ Tallbird Blocker B
Defines a static map layout containing background tiles and foreground objects (tallbird nests and rocks) used to block or partition terrain in DST world generation.
ποΈ Tallbird Blocker Small
A static map layout defining geometry and object placement for small tallbird-related map areas.
ποΈ Tallbird Rocks
A static map layout defining the placement of tallbird nests and rocks in a specific region of the game world.
ποΈ Teleportato Base Layout
Defines the static layout data for the Teleportato base area in the caves, including background tiles and placed objects.
ποΈ Teleportato Base Layout Adv
Defines the static Tiled map layout for the Advanced Teleportato base, specifying tile layers, background tiles, and object placements for game world generation.
ποΈ Teleportato Box Layout
Defines the static layout data for the Teleportato's chamber, including tile layer specifications and object placements used in world generation.
ποΈ Teleportato Crank Layout
Static tilemap layout for the Teleportato crank area, defining background tiles and object placements in the game world.
ποΈ Teleportato Potato Layout
Defines a static world layout for the Teleportato potato teleporter structure using Tiled map format data.
ποΈ Tentacle Pillar
Static map layout data for tentacle pillar structures, defining tile placement and object markers for world generation.
ποΈ Tentacle Pillar Atrium
Static layout data for the tentacle pillar atrium map room, defining tile layers and object placements for dungeon generation.
ποΈ Tentacle Pillar Atrium Outer
Defines the static layout data for the outer atrium region of the tentacle pillar event in DST.
ποΈ Tentacles Blocker
Stores static layout data for tentacle and marsh vegetation objects in the Marsh region map layers.
ποΈ Tentacles Blocker Small
Defines a static map layout used to place tentacles and marshland flora in the Caves biome, serving as a template for world generation.
ποΈ Tenticle Reeds
Defines the layout data for a static map room containing tentacle and reeds placement objects in the game world.
ποΈ Terrarium Forest Fire
Static map layout definition for the terrarium forest fire scenario, specifying tile configuration and object placement for a predefined environment.
ποΈ Terrarium Forest Pigs
Static map layout definition for the Terrarium forest biome with pig-themed decorative and functional objects.
ποΈ Terrarium Forest Spiders
Static layout definition for the Terrarium Forest Spiders room, specifying tile layout, background layers, and placed objects such as spider dens, logs, and items.
ποΈ Test
Static map layout data for a test world area, defining tile layers and object groups for level generation.
ποΈ Thismeanswar Start
Defines the static map layout for the "This Means War" scenario starting area, including tile data and object placement for scenario initialization.
ποΈ Toadstool Arena
Defines the static layout data for the Toadstool Arena map room using Tiled JSON format, specifying background tiles and placed objects.
ποΈ Torch Pigking
Defines a static map layout used to place Torch Pig King related entities in the world, including the Pig King and three Pig Torches.
ποΈ Torch Rabbit Cave
Defines the static layout data for the torch rabbit cave map room using Tiled map format.
ποΈ Total Darkness Start
Defines a static map layout for the starting area of the Total Darkness scenario, containing fixed-position objects and tile data.
ποΈ Trap Firestaff
Defines a static world map layout for a trap event that spawns a firestaff and multiple fire hounds.
ποΈ Trap Forceinsane
A static map layout file defining tile-based background patterns and object placements for a game environment.
ποΈ Trap Icestaff
A static map layout defining spawn positions for an ice staff and multiple ice hounds in Don't Starve Together.
ποΈ Trap Sleepingspider
Defines a Tiled map layout for the sleeping spider ambush trap, containing spawn positions for the spider and decorative world objects.
ποΈ Trap Spoilfood
A static layout file defining the placement of world objects for the Spoiled Food trap event in DST.
ποΈ Trap Summer
A static layout file defining winter-oriented game elements for summer seasons in the caves layer.
ποΈ Trap Winter
Defines the static layout data for the winter season trap room in DST's world generation system using Tiled map format.
ποΈ Trap Winter Deciduous
A static map layout used for winter-themed deciduous forests, containing predefined scenery objects and placement data.
ποΈ Vault Lobby
Defines the static layout data for the Vault Lobby map room, including tile configuration and object placements.
ποΈ Vault Vault
Defines the static map layout for the Vault structure, including background tiles and object markers for key locations.
ποΈ Walledgarden
A static map layout definition for the Walled Garden world generation room, containing tile layers and object groups used to construct the arena's visuals and structures.
ποΈ Walls Corner
A Tiled map data file defining static wall corner decorations and ruins for the game world.
ποΈ Walls Corner2
Defines a static map layout containing Ruined Walls and Broken Walls for dungeon generation.
ποΈ Walls Straight
Defines a static map layout containing wall placement data and object metadata for ruin-style wall segments.
ποΈ Walls Straight2
A static map layout containing wall segments with varying health states for use in dungeon generation.
ποΈ Warzone 1
Defines a static battle arena layout for special events, containing spawn positions for enemy units such as pigmen and mermen.
ποΈ Warzone 2
Static map layout definition for the Warzone 2 area, specifying tile placement and entity spawn points.
ποΈ Warzone 3
Static layout definition for the Warzone 3 map room, specifying background tiles and object placements for NPCs and structures.
ποΈ Wasphive Grass Easy
Static map layout for the wasphive biome with easy difficulty grass placement and wasphive structures.
ποΈ Waterlogged1
Defines a static map layout for waterlogged environments, containing tile data and object group metadata for world generation.
ποΈ Waterlogged2
Defines the layout and object placement for a water-themed map room in DST, including background tile patterns and object groups for tree areas and pillars.
ποΈ Waterlogged3
Defines the static layout configuration for a water-themed zone using Tiled map data, including background tile layers and foreground object placements.
ποΈ Waterlogged4
Defines a static map layout for the waterlogged environment using Tiled map format data.
ποΈ Waterplant1
Provides static layout data for a waterplant room, including tilemap geometry and object placement.
ποΈ Waterplant2
Defines the static layout data for a waterplant map room using Tiled map format.
ποΈ Winter Start Easy
A static map layout defining the initial player starting area in the Easy difficulty winter season.
ποΈ Winter Start Hard
Defines the static layout data for the winter_start_hard map scene, specifying tile configurations, background layers, and object placements for the hard-mode winter starting area.
ποΈ Winter Start Medium
Defines a pre-built winter starting map layout with static resources and spawnpoints for the Winter game scenario.
ποΈ Winter Start Vhard
A Tiled map layout file defining the static terrain, objects, and spawn points for the winter_start_vhard level.
ποΈ Wormhole Grass
Defines a static map layout containing no procedural contentβused purely as a visual placeholder for wormhole-related areas in the game world.
ποΈ Wormhole Oneshot
A static map layout for the wormhole one-shot event, defining tile placement and object regions.