Beefalo Clothing
Based on game build 714014 | Last updated: 2026-03-21
Overview
beefalo_clothing.lua is a data definition file that populates the global BEEFALO_CLOTHING table with skin configurations for beefalo customization. Each entry defines appearance variants for beefalo body parts (body, feet, head, horn, tail) with associated symbol overrides, rarity tiers, and release groups. This file is auto-generated by export_accountitems.lua and serves as a lookup reference for the inventory and skin systems when applying beefalo skins.
Usage example
-- Access beefalo skin definitions
local skin_key = "beefalo_body_beast"
local skin_data = BEEFALO_CLOTHING[skin_key]
-- Read skin properties
local skin_type = skin_data.type -- "beef_body"
local rarity = skin_data.rarity -- "Complimentary"
local release_group = skin_data.release_group
-- Check symbol override tables
if BEEFALO_CLOTHING_SYMBOLS["beefalo_body"] then
-- This symbol can be overridden by a skin
end
Dependencies & tags
Components used: None identified. This is a data table file, not a component class. Tags: None identified. No entity tags are added or checked by this file.
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
BEEFALO_CLOTHING | table | populated | Global table containing all beefalo skin definitions keyed by skin identifier. |
BEEFALO_CLOTHING_SYMBOLS | table | populated | Lookup table mapping symbol names to true if they can be overridden by skins. |
BEEFALO_HIDE_SYMBOLS | table | populated | Lookup table mapping symbol names to true if they should be hidden by certain skins. |
Each skin entry in BEEFALO_CLOTHING contains the following fields:
| Field | Type | Description |
|---|---|---|
type | string | Skin part category (beef_body, beef_feet, beef_head, beef_horn, beef_tail). |
skin_tags | table | List of skin tag strings for filtering and categorization. |
symbol_overrides | table | List of animator symbol names this skin replaces. |
symbol_hides | table | Optional list of animator symbol names this skin hides. |
rarity | string | Rarity tier (Complimentary, Distinguished, Spiffy, Elegant). |
rarity_modifier | string | Optional modifier (e.g., Woven for elevated rarity items). |
release_group | number | Numeric identifier for the content release group. |
Main functions
Not applicable. This file defines data tables only and contains no callable functions or methods.
Events & listeners
Not applicable. This file does not register event listeners or push events.