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Bathbomb

Based on game build 714014 | Last updated: 2026-03-03

Overview

The bathbomb component simply tags an entity as a bath bomb. It serves as a lightweight marker for identification purposes within the game system, enabling other logic (e.g., crafting, usage, or interaction handlers) to recognize and interact with bath bombs via tag checks.

Usage example

local inst = Prefab("bathbomb")
inst:AddComponent("bathbomb")
-- Now inst:HasTag("bathbomb") will return true

Dependencies & tags

Components used: None identified
Tags: Adds bathbomb; removes bathbomb on component removal.

Properties

No public properties

Main functions

OnRemoveFromEntity()

  • Description: Removes the bathbomb tag from the entity when the component is detached (e.g., on item discard or destruction).
  • Parameters: None.
  • Returns: Nothing.

Events & listeners

None identified