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Brush

Based on game build 714014 | Last updated: 2026-03-03

Overview

Brush is a minimal, non-functional component that currently only stores a reference to its owning entity (self.inst). It serves no active gameplay logic and appears to be a stub or placeholder. Its presence in the codebase suggests it may be reserved for future expansion or used as a marker in entity definitions where a component is required syntactically but no behavior is needed.

Usage example

local inst = CreateEntity()
inst:AddComponent("brush")
-- No functional methods are available on this component.

Dependencies & tags

Components used: None identified.
Tags: None identified.

Properties

No public properties.

Main functions

No public functions.

Events & listeners

None identified.