Brush
Based on game build 714014 | Last updated: 2026-03-03
Overview
Brush is a minimal, non-functional component that currently only stores a reference to its owning entity (self.inst). It serves no active gameplay logic and appears to be a stub or placeholder. Its presence in the codebase suggests it may be reserved for future expansion or used as a marker in entity definitions where a component is required syntactically but no behavior is needed.
Usage example
local inst = CreateEntity()
inst:AddComponent("brush")
-- No functional methods are available on this component.
Dependencies & tags
Components used: None identified.
Tags: None identified.
Properties
No public properties.
Main functions
No public functions.
Events & listeners
None identified.