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Brush

Overview

The Brush component is a simple marker component. It contains no unique logic or functionality. Its sole purpose is to be attached to an entity to identify it as a "brush", allowing other game systems to check for its presence (e.g., via inst.components.brush).

Dependencies & Tags

None identified.

Properties

PropertyTypeDefault ValueDescription
instEntityInstanceThe entity instance it is attached to.A reference to the entity instance this component is attached to.

Main Functions

This component does not define any public functions.