Brush
Overview
The Brush component is a simple marker component. It contains no unique logic or functionality. Its sole purpose is to be attached to an entity to identify it as a "brush", allowing other game systems to check for its presence (e.g., via inst.components.brush).
Dependencies & Tags
None identified.
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
inst | EntityInstance | The entity instance it is attached to. | A reference to the entity instance this component is attached to. |
Main Functions
This component does not define any public functions.