Skip to main content

Soul

Overview

This component serves as a marker to classify an entity as a "soul" within the game's Entity Component System. Its sole responsibility is to attach the "soul" tag to the entity instance upon initialization.

Dependencies & Tags

  • Adds Tag: "soul"
  • Dependencies: None explicitly declared or required beyond the base inst entity.

Properties

No public instance properties are initialized in this component.

Main Functions

No functional methods beyond the constructor (_ctor) are defined in this component.

Events & Listeners

None.