Soul
Overview
This component serves as a marker to classify an entity as a "soul" within the game's Entity Component System. Its sole responsibility is to attach the "soul" tag to the entity instance upon initialization.
Dependencies & Tags
- Adds Tag:
"soul" - Dependencies: None explicitly declared or required beyond the base
instentity.
Properties
No public instance properties are initialized in this component.
Main Functions
No functional methods beyond the constructor (_ctor) are defined in this component.
Events & Listeners
None.