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Unsaddler

Based on game build 714014 | Last updated: 2026-03-03

Overview​

Unsaddler is a minimal marker component. It contains no logic, properties, or methods beyond its constructor and serves only to tag an entity as having been handled by the unsaddler workflow. It is typically added to entities (e.g., saddled creatures) to signal that a prior saddling operation should not be repeated or reversed.

Usage example​

local inst = CreateEntity()
inst:AddComponent("unsaddler")
-- No further interaction is required or possible with this component.

Dependencies & tags​

Components used: None identified
Tags: Adds unsaddled (inferred from usage context; not present in this file).

Properties​

No public properties

Main functions​

Not applicable

Events & listeners​

Not applicable