Debughelpers
Based on game build 714014 | Last updated: 2026-03-10
Overview
Debughelpers exposes utility functions for runtime introspection of game objects. It includes helpers to dump the contents of an entity, its components, and function upvalues — valuable for diagnosing state, component presence, and closure behavior during development. These are not part of the runtime ECS and are intended solely for developer debugging.
Usage example
-- Dump an entity's structure, components, and values
if TheNet:GetServerIsDebugBuild() then
DumpEntity(some_entity_inst)
end
-- Inspect upvalues of a closure for debugging closures or closures with external state
DumpUpvalues(my_function)
Dependencies & tags
Components used: None
Tags: None identified
Properties
No public properties
Main functions
DumpComponent(comp)
- Description: Prints a formatted dump of all fields and methods in a component table, including source locations for functions and validity status for object references.
- Parameters:
comp(table) — the component table to inspect. - Returns: Nothing.
- Error states: None. Assumes
compis a valid table.
DumpEntity(ent)
- Description: Prints a comprehensive dump of an entity instance, including its debug string, direct fields, and all attached components with their respective contents.
- Parameters:
ent(Entity) — the entity instance to inspect. - Returns: Nothing.
- Error states: None. Fails gracefully (prints nothing or partial output) if
entisnilor invalid.
DumpUpvalues(func)
- Description: Prints a list of upvalues (captured external variables) for a given Lua closure, with type and value information.
- Parameters:
func(function) — the function whose upvalues are to be inspected. - Returns: Nothing.
- Error states: None. Only prints upvalues accessible via
debug.getupvalue; fails silently iffuncis not a function.
Events & listeners
None identified