Test
Based on game build 714014 | Last updated: 2026-03-15
Overview
This file registers a set of predefined test rooms for world generation in Don't Starve Together. These rooms are used internally for development, debugging, and validation of world generation logic. Each room is defined with a unique name, visual colour, tile type, and content specifications—including static layouts, prefab counts, and distribution probabilities.
The component does not define a new ECS component. Instead, it is a script-level configuration that invokes the global AddRoom() function to register room templates with the world generator.
Usage example
This script is loaded automatically during startup as part of the core worldgen setup and is not intended for manual instantiation.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
| None | No properties are defined. |
No public properties — this file does not define or expose any component-level variables.
Main functions
This file contains no component functions — it is a top-level configuration script.
Events & listeners
Not applicable.