Brinepool2
Based on game build 714014 | Last updated: 2026-02-28
Overview
brinepool2.lua is a static map layout file defining the visual and structural configuration for the Brine Pool biome in Don't Starve Together. It uses the Tiled Map Editor format (version 1.1, orthogonal orientation) and specifies tile layers for background visuals and an object group for placement markers. This file does not implement an ECS component; it is a data-driven layout definition used by the world generation system to populate the biome with terrain and spawn markers.
Usage example
Static layouts like this are typically consumed by the world generation system and are not directly instantiated as components. They are referenced in map/task assignment logic and are not meant to be manually instantiated in mod code.
-- This file is not used as a component, but is loaded as raw data.
-- Example of how such layout data is consumed internally:
-- The engine reads this file as a JSON/TMX-compatible data structure
-- and uses it during map generation to render tiles and spawn entities.
-- No code snippet is provided for modder use, as this is an internal layout definition.
Dependencies & tags
Components used: None — this file contains only static layout data and does not use or require any component instances. Tags: None — this file does not manage or modify entity tags.
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
version | string | "1.1" | Tiled version used to export the layout. |
luaversion | string | "5.1" | Lua version compatibility declared in the export. |
orientation | string | "orthogonal" | Map rendering orientation type. |
width | integer | 22 | Width of the map in tiles. |
height | integer | 22 | Height of the map in tiles. |
tilewidth | integer | 64 | Width of a single tile in pixels. |
tileheight | integer | 64 | Height of a single tile in pixels. |
properties | table | {} | Map-level custom properties (empty in this layout). |
tilesets | table | (see below) | Array of tileset definitions, including texture reference and tile metadata. |
layers | table | (see below) | Array of layers: BG_TILES (tile layer) and FG_OBJECTS (object group). |
Main functions
This file is a pure data definition and does not expose any functional methods or modules. No functions are defined.
Events & listeners
This file does not register or emit any events. No event listeners or push operations are present.