Brokenaltar
Based on game build 714014 | Last updated: 2026-02-28
Overview
This file defines a static Tiled map layout used to generate the "Broken Altar" location within the Ruins biome of DST. It specifies the tile configuration (background tiles) and a set of object spawners (represented as objects in the Tiled format) that place in-game prefabs at specific coordinates. This is not an ECS component but a world generation asset used by the map system during level construction.
Usage example
This file is loaded by the world generation system (typically via map/tasks/caves.lua or related task sets) and not instantiated directly by modders. Modders may reference or extend it in custom world generation tasks or static layouts.
Dependencies & tags
Components used: None
Tags: None identified
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
version | string | "1.1" | Tiled file format version |
luaversion | string | "5.1" | Lua version compatibility |
orientation | string | "orthogonal" | Tilemap orientation |
width | number | 40 | Map width in tiles |
height | number | 40 | Map height in tiles |
tilewidth | number | 16 | Width of each tile in pixels |
tileheight | number | 16 | Height of each tile in pixels |
properties | table | {} | Global map properties (empty in this case) |
tilesets | array | see source | Tileset definitions (contains one "tiles" tileset) |
layers | array | see source | Array of map layers (includes BG_TILES and FG_OBJECTS) |
Main functions
No functions — this file returns a data table describing the layout and is consumed by the map/level loading system.
Events & listeners
No events or listeners — this is a passive data file used by the world generation system.