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Brokenaltar

Based on game build 714014 | Last updated: 2026-02-28

Overview

This file defines a static Tiled map layout used to generate the "Broken Altar" location within the Ruins biome of DST. It specifies the tile configuration (background tiles) and a set of object spawners (represented as objects in the Tiled format) that place in-game prefabs at specific coordinates. This is not an ECS component but a world generation asset used by the map system during level construction.

Usage example

This file is loaded by the world generation system (typically via map/tasks/caves.lua or related task sets) and not instantiated directly by modders. Modders may reference or extend it in custom world generation tasks or static layouts.

Dependencies & tags

Components used: None
Tags: None identified

Properties

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled file format version
luaversionstring"5.1"Lua version compatibility
orientationstring"orthogonal"Tilemap orientation
widthnumber40Map width in tiles
heightnumber40Map height in tiles
tilewidthnumber16Width of each tile in pixels
tileheightnumber16Height of each tile in pixels
propertiestable{}Global map properties (empty in this case)
tilesetsarraysee sourceTileset definitions (contains one "tiles" tileset)
layersarraysee sourceArray of map layers (includes BG_TILES and FG_OBJECTS)

Main functions

No functions — this file returns a data table describing the layout and is consumed by the map/level loading system.

Events & listeners

No events or listeners — this is a passive data file used by the world generation system.