Chess Blocker C
Based on game build 714014 | Last updated: 2026-02-28
Overview
This file is a static map layout definition used in the game Don't Starve Together. It defines a square 52x52 tile grid (with tilewidth=16, tileheight=16) using the Tiled map format. The layout contains two layers: a tile layer (BG_TILES) for background visuals and an object group (FG_OBJECTS) that specifies the placement of game entities such as marblepillar, marbletree, chess pieces (rook, knight, bishop), flower_evil, and statuemaxwell. This layout appears to model a chessboard-style arena with symbolic chess pieces and environmental assets. The file is used during world generation to instantiate this structured environment in-game.
Usage example
This file is not a Lua component in the Entity Component System sense; it is a Tiled .lua map export used as static data by the world generation system. It is not directly instantiated as a component on an entity. Instead, the game loads it via the map loading pipeline (e.g., through static_layouts loading logic). Therefore, no typical "component usage" pattern applies. Modders typically reference this file when designing custom layouts or inspecting pre-made arena configurations.
Dependencies & tags
Components used: None
Tags: None identified
Properties
This file is a plain Lua table conforming to the Tiled map format and contains no entity component properties.
Main functions
This file exports only a top-level table and does not define any executable functions or component methods.
Events & listeners
This file does not register or trigger any events.