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Dragonfly Arena

Based on game build 714014 | Last updated: 2026-02-28

Overview

This file is a Tiled map data file (dragonfly_arena.lua) that defines the static environmental layout for the Dragonfly Arena boss encounter. It specifies the arrangement of background tiles (BG_TILES), object placements (FG_OBJECTS), and associated properties such as lava ponds, scorched ground markers, burnt marsh trees, burnt marsh bushes, scorched skeletons, and the dragonfly spawner. The layout is not a Lua component in the ECS sense (no Class constructor or inst:AddComponent calls); rather, it is JSON-compatible Tiled map data exported to Lua format for consumption by the world generation system.

Usage example

This file is loaded automatically during world generation as part of the dragonfly arena static layout. Modders do not instantiate it directly in typical modding workflows.

-- Example of referencing the layout in a scenario or event task (hypothetical)
-- The layout is defined at ./map/static_layouts/dragonfly_arena.lua
-- and included in worldgen via tasksets or event definitions.

Dependencies & tags

Components used: None — this is a static data definition, not an ECS component.
Tags: None identified.

Properties

The file defines map-level Tiled properties, not Lua component properties. Key top-level fields:

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled export format version
luaversionstring"5.1"Target Lua version
orientationstring"orthogonal"Map orientation type
widthnumber64Map width in tiles
heightnumber64Map height in tiles
tilewidthnumber16Width of each tile in pixels
tileheightnumber16Height of each tile in pixels
propertiestable{}Map-wide custom properties (empty)
tilesetsarraySee sourceTileset definitions
layersarraySee sourceMap layers: BG_TILES, FG_OBJECTS

No Lua component-level properties are defined in this file.

Main functions

This file is a data return statement and contains no functional methods.

Events & listeners

No events are defined or used in this static layout file.