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Evergreensinkhole

Based on game build 714014 | Last updated: 2026-02-28

Overview

This file defines the static layout for the Evergreen Sinkhole region in Don't Starve Together. It is a Tiled Map Format (JSON-compatible Lua table) specification describing the visual and spatial configuration of the area, including tile layer data for background terrain and an object group defining regions for foreground assets like trees and lights. It does not implement any runtime logic or component behavior — it is consumed during world generation to instantiate the level geometry.

Usage example

This file is not a component and is not instantiated directly in gameplay. It is loaded as a data file by the world generation system (e.g., worldgen.lua or related worldgen tasks), and its layout data is used to populate tile layers and place static entities. Modders may reference it to understand the coordinate structure or modify layout definitions for custom maps.

Dependencies & tags

Components used: None
Tags: None
This is a pure data file — it contains no Lua code, does not define any components, and does not interact with the ECS at runtime.

Properties

No public properties exist, as this is not an ECS component. The returned table contains Tiled map metadata:

FieldTypeDefaultDescription
versionstring"1.1"Tiled format version
luaversionstring"5.1"Lua compatibility version (for serialization)
orientationstring"orthogonal"Map projection type
width, heightnumber32Map dimensions in tiles
tilewidth, tileheightnumber16Tile size in pixels
propertiestable{}Empty custom properties object
tilesetstable[]see sourceTileset definitions (not used directly in runtime ECS)
layerstable[]see sourceLayer definitions (tile layer + object groups)

Main functions

This file contains no executable functions. It is a static data structure returned by the module.

Events & listeners

None. This file does not define or handle any events.