Grotto Start
Based on game build 714014 | Last updated: 2026-03-03
Overview
This file (grotto_start.lua) defines a static map layout for the Grotto's starting chamber in JSON-like Lua format (Tiled map data). It specifies tile layer data, object groups (including debug objects), lighting placements, and key game entities like spawn points and portals. It is consumed by the world generation system during map initialization and is not an ECS component attached to entities.
Usage example
This file is not intended for direct runtime use by modders. It is loaded as part of the world generation pipeline when initializing the Grotto level. Modders typically do not interact with this file directly; instead, they may modify or reference it indirectly via map/room scripts or level definitions.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties — this file returns a plain Lua table describing static map data, not an ECS component.
Main functions
Not applicable — this file exports a data structure, not a component or script module.
Events & listeners
Not applicable — this file does not define or listen to events.