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Insane Eyebone

Based on game build 714014 | Last updated: 2026-02-28

Overview

This file is a static map layout definition for the insane_eyebone arena, used during boss encounters (specifically associated with Chester's Eyebone-themed boss events). Unlike components in the Entity Component System, this is a tile-based map configuration exported from Tiled, containing background tiles and foreground object placements. It specifies where structural elements like basalt, sanity rocks, and the eyebone portal appear on the arena floor.

Usage example

Static layout files like this one are not used directly as components in entity logic. Instead, they are consumed by the world generation system during arena setup. An example of loading such a layout is handled internally via map/static_layouts.lua logic, but conceptually:

-- Internally handled; static layouts are applied via worldgen task system.
-- This file is referenced by `map/tasksets/caves.lua` or `map/levels/lavaarena.lua` during arena instantiation.

Dependencies & tags

Components used: None — this file is a data definition, not a component. Tags: None identified.

Properties

This file does not define Lua component properties. It is a Tiled JSON-compatible static layout with the following top-level metadata:

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled format version
luaversionstring"5.1"Lua engine version
orientationstring"orthogonal"Tilemap orientation
widthnumber16Map width in tiles
heightnumber16Map height in tiles
tilewidthnumber16Width of each tile in pixels
tileheightnumber16Height of each tile in pixels

Main functions

This file is a data-only export and does not define any functions.

Events & listeners

No events or listeners are associated with this static layout definition.