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Insanity Wormhole 1

Based on game build 714014 | Last updated: 2026-02-28

Overview

This file defines a static map layout used for generating an "Insanity" theme arena (e.g., during the Max Fight or similar events). It is a Tiled-compatible data structure describing the visual and spatial configuration of a 16x16 tile map. The layout includes a background tile layer (BG_TILES) that places visual elements (tile ID 8 in two rows) and an object layer (FG_OBJECTS) containing 16 insanityrock placement markers and one wormhole object at the center. This file does not represent an ECS component but rather a map-level static layout definition consumed by the world generation system to instantiate scenery and wormhole entries in the game world.

Usage example

This file is a static data definition loaded by the world generation engine and not directly used in component scripts. It is included in the static layout registry via map/static_layouts/insanity_wormhole_1.lua and referenced in relevant tasksets or task files (e.g., during event-based world generation). No direct Lua instantiation is required by modders.

Dependencies & tags

Components used: None — this file contains only raw static layout data (a Tiled map format) and does not use any ECS components. Tags: None identified.

Properties

The file exports a top-level Lua table with fixed structure defined by Tiled map format. No custom component constructor or class logic exists.

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled version compatibility tag.
luaversionstring"5.1"Lua version used for embedded scripts (none present).
orientationstring"orthogonal"Map rendering orientation.
widthnumber16Map width in tiles.
heightnumber16Map height in tiles.
tilewidthnumber16Width of each tile in pixels.
tileheightnumber16Height of each tile in pixels.
propertiestable{ ["wormhole"] = "{foo=\"bar\"}" }Custom properties attached to the map; includes "wormhole" key indicating this layout contains a wormhole entry.
tilesetstable(see source)Tileset definitions used for tile layers.
layerstable(see source)Layer data including background tiles (tilelayer) and foreground objects (objectgroup).

Main functions

This file exports only a static data structure. There are no functional methods or constructors defined.

Events & listeners

This file is a pure data container and does not register or emit events. There are no event listeners or event pushes associated with it.