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Maxwell 5

Based on game build 714014 | Last updated: 2026-03-02

Overview

maxwell_5.lua defines a static map layout used for a specific level configuration in Don't Starve Together. It specifies the visual and spatial arrangement of background tiles, foreground objects (including statues, flower_evil, and a knight), and adheres to the Tiled Map Editor data format (orientation = orthogonal, tile-based grid). This file is consumed by the world generation system to instantiate the level geometry in-game. It contains no executable logic or components; it is a data definition used during level loading.

Usage example

Static layout files like this one are not directly instantiated or used by modders at runtime. Instead, they are referenced in level/task definitions (e.g., in map/tasksets/caves.lua or via worldgen overrides) and processed by the engine's Tiled loader to generate the level background and place objects.

No direct component or function call is needed from modding code.

Dependencies & tags

Components used: None identified.
Tags: None identified.

Properties

No public properties — this file is a pure data export, returning a plain Lua table.

Main functions

Not applicable.

Events & listeners

Not applicable.