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Maxwell 6

Based on game build 714014 | Last updated: 2026-03-02

Overview

maxwell_6.lua is a static layout file used by the world generation system to define the visual and structural configuration of the Maxwell 6 level. It conforms to the Tiled map format (v1.1) and specifies tile-based background layers (BG_TILES) and object-based foreground placements (FG_OBJECTS). This file is not a component in the Entity Component System (ECS) but a map data definition consumed by the engine during level generation.

Usage example

This file is not instantiated or used directly in modder code. It is referenced by the world generation task system, e.g., as part of a static layout in map/tasksets/caves.lua or map/levels/caves.lua.

Dependencies & tags

Components used: None — this is a pure data file. Tags: None — not an ECS component.

Properties

No public properties — this is a data module returning a table literal.

Main functions

Not applicable.

Events & listeners

Not applicable.