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Maxwell 6

Based on game build 714014 | Last updated: 2026-03-02

Overview​

maxwell_6.lua is a static layout file used by the world generation system to define the visual and structural configuration of the Maxwell 6 level. It conforms to the Tiled map format (v1.1) and specifies tile-based background layers (BG_TILES) and object-based foreground placements (FG_OBJECTS). This file is not a component in the Entity Component System (ECS) but a map data definition consumed by the engine during level generation.

Usage example​

This file is not instantiated or used directly in modder code. It is referenced by the world generation task system, e.g., as part of a static layout in map/tasksets/caves.lua or map/levels/caves.lua.

Dependencies & tags​

Components used: None — this is a pure data file. Tags: None — not an ECS component.

Properties​

No public properties — this is a data module returning a table literal.

Main functions​

Not applicable.

Events & listeners​

Not applicable.