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Monkeyisland 01

Based on game build 714014 | Last updated: 2026-03-02

Overview

This file is a static world layout definition for Monkey Island, stored in Tiled map format (TSX/TSJ). It defines the ground tile layer (BG_TILES) and multiple object groups containing metadata for dynamic placement of in-game entities such as Monkey Queen, Monkey Pillars, dock tiles, monkey huts, portal debris, and pirate ships. The layout is not an ECS component — it is data used by the world generation system to instantiate prefabs and tiles during world load.

Usage example

-- This file is loaded automatically by the world generation system.
-- Modders should not call or modify this directly.
-- To override layout data, use worldgen overrides or custom static layouts.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled format version.
luaversionstring"5.1"Lua version used for encoding.
orientationstring"orthogonal"Map orientation.
widthnumber36Map width in tiles.
heightnumber36Map height in tiles.
tilewidthnumber64Width of each tile in pixels.
tileheightnumber64Height of each tile in pixels.
tilesetstablesee sourceArray of tileset definitions.
layerstablesee sourceArray of layer definitions (tile layer + object groups).

Main functions

Not applicable — this file returns static data only.

Events & listeners

Not applicable — no runtime logic or event handling.