Monkeyisland 01
Based on game build 714014 | Last updated: 2026-03-02
Overview
This file is a static world layout definition for Monkey Island, stored in Tiled map format (TSX/TSJ). It defines the ground tile layer (BG_TILES) and multiple object groups containing metadata for dynamic placement of in-game entities such as Monkey Queen, Monkey Pillars, dock tiles, monkey huts, portal debris, and pirate ships. The layout is not an ECS component — it is data used by the world generation system to instantiate prefabs and tiles during world load.
Usage example
-- This file is loaded automatically by the world generation system.
-- Modders should not call or modify this directly.
-- To override layout data, use worldgen overrides or custom static layouts.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
version | string | "1.1" | Tiled format version. |
luaversion | string | "5.1" | Lua version used for encoding. |
orientation | string | "orthogonal" | Map orientation. |
width | number | 36 | Map width in tiles. |
height | number | 36 | Map height in tiles. |
tilewidth | number | 64 | Width of each tile in pixels. |
tileheight | number | 64 | Height of each tile in pixels. |
tilesets | table | see source | Array of tileset definitions. |
layers | table | see source | Array of layer definitions (tile layer + object groups). |
Main functions
Not applicable — this file returns static data only.
Events & listeners
Not applicable — no runtime logic or event handling.