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Monkeyisland Retrofitlarge 02

Based on game build 714014 | Last updated: 2026-03-02

Overview

This file is a static map layout in Tiled JSON format defining a large island zone in the Monkey Islands area. It specifies tile data for background layers and object groups for placing in-game assets such as docks, pirate ships, cannons, monkey huts, pillars, and portal debris. It is used by the world generation system to instantiate physical structures in the game world, typically loaded as part of a room or level configuration.

Usage example

This file is not instantiated directly as an entity component but is consumed by the map loading system:

-- Internally loaded via worldgen/tasksets or static_layouts loader
local layout = require("map/static_layouts/monkeyisland_retrofitlarge_02")
-- The layout is then interpreted by the engine to spawn prefabs and tiles

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled map format version
luaversionstring"5.1"Lua version compatibility
orientationstring"orthogonal"Map tile orientation
widthnumber36Map width in tiles
heightnumber36Map height in tiles
tilewidthnumber64Width of each tile in pixels
tileheightnumber64Height of each tile in pixels
tilesetstableSee sourceList of tileset definitions used
layerstableSee sourceList of tile and object layers

Main functions

None — this file returns static data and does not define functional methods.

Events & listeners

None identified