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Monkeyisland Retrofitsmall 01

Based on game build 714014 | Last updated: 2026-03-02

Overview

monkeyisland_retrofitsmall_01.lua is a Tiled map JSON export embedded as a Lua module that defines a static layout for Monkey Island. It contains tile data (background tiles) and object groups that specify placements of entities such as boat_pirate, pirate_flag_pole, dock_tile_registrator, monkeypillar, monkeyhut, boat_cannon, and monkeyisland_portal_debris. This file is not an ECS component, but rather a data definition used by the world generation system to instantiate static assets during level loading.

Usage example

-- The file is loaded via require() during world generation:
local layout = require("map/static_layouts/monkeyisland_retrofitsmall_01")

-- The engine uses its Tiled parser to interpret the layout:
-- - Layer 'BG_TILES' provides tile IDs for background rendering.
-- - Object groups define entity placements and optional parameters.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties. This module is a plain Lua table literal returning static Tiled map data.

Main functions

This module does not define any functional methods; it returns raw layout data directly.

Events & listeners

None identified.