Monkeyisland Retrofitsmall 01
Based on game build 714014 | Last updated: 2026-03-02
Overview
monkeyisland_retrofitsmall_01.lua is a Tiled map JSON export embedded as a Lua module that defines a static layout for Monkey Island. It contains tile data (background tiles) and object groups that specify placements of entities such as boat_pirate, pirate_flag_pole, dock_tile_registrator, monkeypillar, monkeyhut, boat_cannon, and monkeyisland_portal_debris. This file is not an ECS component, but rather a data definition used by the world generation system to instantiate static assets during level loading.
Usage example
-- The file is loaded via require() during world generation:
local layout = require("map/static_layouts/monkeyisland_retrofitsmall_01")
-- The engine uses its Tiled parser to interpret the layout:
-- - Layer 'BG_TILES' provides tile IDs for background rendering.
-- - Object groups define entity placements and optional parameters.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties. This module is a plain Lua table literal returning static Tiled map data.
Main functions
This module does not define any functional methods; it returns raw layout data directly.
Events & listeners
None identified.