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Monkeyisland Retrofitsmall 02

Based on game build 714014 | Last updated: 2026-03-02

Overview

This file is a static map layout definition in Tiled JSON format for a monkey island area in Don't Starve Together. It specifies background tile layers (e.g., ground textures) and multiple object groups containing interactive and decorative entities such as pirate boats, flag poles, cannons, dock elements, monkey structures, and portal debris. It does not implement a component in the ECS sense — rather, it is a data structure loaded by the world generation system to spawn entities and place visual geometry during world creation.

Usage example

This file is not intended to be instantiated or used directly in mod code. It is consumed by DST's world generation loader when the monkey island map layout is required.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties are defined at the component level, as this file is not a component. It returns a plain Lua table conforming to the Tiled map format.

Main functions

Not applicable.

Events & listeners

Not applicable.