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Moose Nest

Based on game build 714014 | Last updated: 2026-03-02

Overview​

This file describes a Tiled map layout used to define the terrain, background tiles, and object placements for the moose nesting environment in the Forest world. It does not implement a game component in the ECS sense but serves as a static data file that the world generation system consumes to instantiate objects and terrain at runtime.

Usage example​

This file is not used directly by modders. It is loaded by the world generation system (e.g., via map/levels/forest.lua or associated tasksets) to spawn static geometry and prefabs like berry bushes, trees, ponds, and carrot plants at predefined coordinates.

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties
(this file returns raw Tiled JSON data — no Lua component class or instance is defined.)

Main functions​

Not applicable
(this is a static data file returning a table; no executable functions are declared.)

Events & listeners​

Not applicable