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Moose Nest

Based on game build 714014 | Last updated: 2026-03-02

Overview

This file describes a Tiled map layout used to define the terrain, background tiles, and object placements for the moose nesting environment in the Forest world. It does not implement a game component in the ECS sense but serves as a static data file that the world generation system consumes to instantiate objects and terrain at runtime.

Usage example

This file is not used directly by modders. It is loaded by the world generation system (e.g., via map/levels/forest.lua or associated tasksets) to spawn static geometry and prefabs like berry bushes, trees, ponds, and carrot plants at predefined coordinates.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties
(this file returns raw Tiled JSON data — no Lua component class or instance is defined.)

Main functions

Not applicable
(this is a static data file returning a table; no executable functions are declared.)

Events & listeners

Not applicable