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Nightmare Start Easy

Based on game build 714014 | Last updated: 2026-03-02

Overview

nightmare_start_easy.lua is a static layout file defining the initial environment for the Nightmare Start scenario in DST. It specifies the map's grid dimensions, tile layers (including background decoration), and an object layer containing prefabs like campfire, spawnpoint, grass, sapling, torch, and diviningrodstart. This file is consumed by the world generation system to place static assets during map initialization.

Usage example

This file is not intended for direct component instantiation. Instead, it is loaded and processed by the level generation system, for example via:

local layout = require "map/static_layouts/nightmare_start_easy"
-- The layout is then used internally by worldgen systems to instantiate prefabs and render tiles

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties accessible at runtime — this file returns a plain Lua table used for level serialization.

Main functions

No main functions are defined — this module returns a data structure.

Events & listeners

None identified