Nightmare Start Easy
Based on game build 714014 | Last updated: 2026-03-02
Overview
nightmare_start_easy.lua is a static layout file defining the initial environment for the Nightmare Start scenario in DST. It specifies the map's grid dimensions, tile layers (including background decoration), and an object layer containing prefabs like campfire, spawnpoint, grass, sapling, torch, and diviningrodstart. This file is consumed by the world generation system to place static assets during map initialization.
Usage example
This file is not intended for direct component instantiation. Instead, it is loaded and processed by the level generation system, for example via:
local layout = require "map/static_layouts/nightmare_start_easy"
-- The layout is then used internally by worldgen systems to instantiate prefabs and render tiles
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties accessible at runtime — this file returns a plain Lua table used for level serialization.
Main functions
No main functions are defined — this module returns a data structure.
Events & listeners
None identified