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Pigguards Easy

Based on game build 714014 | Last updated: 2026-03-02

Overview​

This file defines a static map layout used in Don't Starve Together for a "pigguards_easy" area. It specifies the tile configuration via Tiled Map Format (JSON-compatible Lua table) — including a 24×24 tile background layer (BG_TILES) and an object layer (FG_OBJECTS) containing placements of pigtorch and wall_wood prefabs. This layout is intended to provide a safer or more accessible zone for pigguard-related gameplay, likely as part of a mission or event scenario.

The file is a data-only map descriptor; it does not implement logic, logic is handled by other systems (e.g., worldgen or scenario scripts) that consume this layout.

Usage example​

This file is typically loaded and processed by the world generation system. It is not directly instantiated as a component, but used as input to layout placement routines.

Example of how a worldgen task might apply this layout:

-- In a worldgen task or static_layouts loader (pseudocode)
local layout = require("map/static_layouts/pigguards_easy")
AddStaticLayout(inst, layout)

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties — this is a Lua module returning static layout data.

Main functions​

Not applicable — this file exports only a static Lua table, not a class or component with executable functions.

Events & listeners​

Not applicable.