Pigguards Easy
Based on game build 714014 | Last updated: 2026-03-02
Overview
This file defines a static map layout used in Don't Starve Together for a "pigguards_easy" area. It specifies the tile configuration via Tiled Map Format (JSON-compatible Lua table) — including a 24×24 tile background layer (BG_TILES) and an object layer (FG_OBJECTS) containing placements of pigtorch and wall_wood prefabs. This layout is intended to provide a safer or more accessible zone for pigguard-related gameplay, likely as part of a mission or event scenario.
The file is a data-only map descriptor; it does not implement logic, logic is handled by other systems (e.g., worldgen or scenario scripts) that consume this layout.
Usage example
This file is typically loaded and processed by the world generation system. It is not directly instantiated as a component, but used as input to layout placement routines.
Example of how a worldgen task might apply this layout:
-- In a worldgen task or static_layouts loader (pseudocode)
local layout = require("map/static_layouts/pigguards_easy")
AddStaticLayout(inst, layout)
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties — this is a Lua module returning static layout data.
Main functions
Not applicable — this file exports only a static Lua table, not a class or component with executable functions.
Events & listeners
Not applicable.