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Pigtown

Based on game build 714014 | Last updated: 2026-03-02

Overview​

pigtown.lua is a static layout definition file for the Pig Town biome in DST's world generation system. It uses the Tiled map format (v1.1) to declare tile layers (BG_TILES) and object placements (FG_OBJECTS) — specifically, locations where Pig houses should be instantiated. This file is not a component or prefab itself, but rather a map data structure consumed by the world generation system to populate the environment during world startup.

Usage example​

This file is not used directly by modders or prefabs. It is loaded automatically by the world generation engine when constructing Pig Town biomes.

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties — this file returns a plain Lua table containing map metadata (Tiled JSON-compatible structure). It does not define a class, constructor, or component.

Main functions​

None — this file exports a data table only.

Events & listeners​

None identified