Pigtown
Based on game build 714014 | Last updated: 2026-03-02
Overview
pigtown.lua is a static layout definition file for the Pig Town biome in DST's world generation system. It uses the Tiled map format (v1.1) to declare tile layers (BG_TILES) and object placements (FG_OBJECTS) — specifically, locations where Pig houses should be instantiated. This file is not a component or prefab itself, but rather a map data structure consumed by the world generation system to populate the environment during world startup.
Usage example
This file is not used directly by modders or prefabs. It is loaded automatically by the world generation engine when constructing Pig Town biomes.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties — this file returns a plain Lua table containing map metadata (Tiled JSON-compatible structure). It does not define a class, constructor, or component.
Main functions
None — this file exports a data table only.
Events & listeners
None identified