Rabbithermit
Based on game build 714014 | Last updated: 2026-03-02
Overview
rabbithermit is a map layout definition expressed in Tiled TMX JSON-compatible Lua table format. It specifies a 16×16 tile-based grid with background tile data (BG_TILES layer) and a foreground object layer (FG_OBJECTS) containing placed prefabs such as rabbithouse, carrot_planted, grass, pitchfork, and cavelight_tiny. This file is used by the world generation system to instantiate a predefined environment in the game world — likely part of a special zone or event room.
This file does not implement a component for entities; it is a data definition used by the map system to spawn static content.
Usage example
This file is not intended for direct instantiation or direct component usage. Instead, it is loaded by the map generation system, e.g. via static_layouts.lua or roomloader.lua as part of procedural room assignment or event setup.
No manual instantiation is required by modders.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties — this is a pure data file (a Lua table), not a component.
Main functions
Not applicable — this file only exports a static Lua table. It contains no functions.
Events & listeners
Not applicable.