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Rabbithermit

Based on game build 714014 | Last updated: 2026-03-02

Overview​

rabbithermit is a map layout definition expressed in Tiled TMX JSON-compatible Lua table format. It specifies a 16×16 tile-based grid with background tile data (BG_TILES layer) and a foreground object layer (FG_OBJECTS) containing placed prefabs such as rabbithouse, carrot_planted, grass, pitchfork, and cavelight_tiny. This file is used by the world generation system to instantiate a predefined environment in the game world — likely part of a special zone or event room.

This file does not implement a component for entities; it is a data definition used by the map system to spawn static content.

Usage example​

This file is not intended for direct instantiation or direct component usage. Instead, it is loaded by the map generation system, e.g. via static_layouts.lua or roomloader.lua as part of procedural room assignment or event setup.

No manual instantiation is required by modders.

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties — this is a pure data file (a Lua table), not a component.

Main functions​

Not applicable — this file only exports a static Lua table. It contains no functions.

Events & listeners​

Not applicable.