Skip to main content

Resurrectionstone Winter

Based on game build 714014 | Last updated: 2026-03-02

Overview​

This file is a static map layout definition for the Resurrection Stone area in winter. It specifies tilemap data (8×8 grid, 16×16 px tiles) using TMX-style JSON format. The layout includes background tile layers (via GID 9) and an object group (FG_OBJECTS) defining spawn points for entities such as resurrectionstone, pighead, and a resource_area. This file is used by the world generation system to place the area in the game world during winter seasons.

Usage example​

Static layouts like this are not instantiated directly by mod code. They are loaded automatically by DST's map generator when the corresponding world seed includes the resurrectionstone_winter layout. Example workflow:

-- Internally invoked during worldgen
local layout = require("map/static_layouts/resurrectionstone_winter")
-- Layout data is consumed by the map/rooms system to spawn prefabs at object positions

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties — this file is a pure data definition (a Lua table returning static map metadata), not an ECS component.

Main functions​

This file exports only one value: the static layout table. It contains no executable functions.

Events & listeners​

Not applicable