Resurrectionstone Winter
Based on game build 714014 | Last updated: 2026-03-02
Overview
This file is a static map layout definition for the Resurrection Stone area in winter. It specifies tilemap data (8×8 grid, 16×16 px tiles) using TMX-style JSON format. The layout includes background tile layers (via GID 9) and an object group (FG_OBJECTS) defining spawn points for entities such as resurrectionstone, pighead, and a resource_area. This file is used by the world generation system to place the area in the game world during winter seasons.
Usage example
Static layouts like this are not instantiated directly by mod code. They are loaded automatically by DST's map generator when the corresponding world seed includes the resurrectionstone_winter layout. Example workflow:
-- Internally invoked during worldgen
local layout = require("map/static_layouts/resurrectionstone_winter")
-- Layout data is consumed by the map/rooms system to spawn prefabs at object positions
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties — this file is a pure data definition (a Lua table returning static map metadata), not an ECS component.
Main functions
This file exports only one value: the static layout table. It contains no executable functions.
Events & listeners
Not applicable