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Resurrectionstonelit

Based on game build 714014 | Last updated: 2026-03-02

Overview​

resurrectionstonelit is a static map layout definition used by DST's world generation system to place the Resurrection Stone stage environment. It specifies the tile layout (BG_TILES), object placement (FG_OBJECTS), and their positions within an 8x8 tile grid. Each object entry declares a type (e.g., "resurrectionstone", "pighead", "maxwelllight_area") and spatial coordinates in pixels (relative to the 16×16 grid cell size). This file is not a component but a data definition used to instantiate the level during world generation.

Usage example​

This file is loaded internally by DST's worldgen system and is not directly instantiated by modders. It is referenced via tasksets or scenarios (e.g., in map/tasksets/caves.lua or scenarios/archive_cookpot.lua) that require the Resurrection Stone layout. Modders would not call functions in this file directly.

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties — this is a pure data definition (Lua table literal) rather than an entity component.

Main functions​

Not applicable.

Events & listeners​

Not applicable.