Resurrectionstonelit
Based on game build 714014 | Last updated: 2026-03-02
Overview
resurrectionstonelit is a static map layout definition used by DST's world generation system to place the Resurrection Stone stage environment. It specifies the tile layout (BG_TILES), object placement (FG_OBJECTS), and their positions within an 8x8 tile grid. Each object entry declares a type (e.g., "resurrectionstone", "pighead", "maxwelllight_area") and spatial coordinates in pixels (relative to the 16×16 grid cell size). This file is not a component but a data definition used to instantiate the level during world generation.
Usage example
This file is loaded internally by DST's worldgen system and is not directly instantiated by modders. It is referenced via tasksets or scenarios (e.g., in map/tasksets/caves.lua or scenarios/archive_cookpot.lua) that require the Resurrection Stone layout. Modders would not call functions in this file directly.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties — this is a pure data definition (Lua table literal) rather than an entity component.
Main functions
Not applicable.
Events & listeners
Not applicable.