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Retrofit Brinepool Tiny

Based on game build 714014 | Last updated: 2026-03-02

Overview

retrofit_brinepool_tiny is a static map layout file defining a small 4x4 tile area used in DST's world generation system. It specifies background tile coverage and foreground object placement—including multiple saltstack_area zones and a cookiecutter_spawner—that are used to populate brinepool environments with appropriate decorative and gameplay-relevant content.

This file is not a Lua component but a Tiled JSON map definition (*.json) parsed during world generation. It contributes to the static_layouts system used by the game's room/task placement engine to ensure consistent environmental styling in retrofit (remastered) brinepool maps.

Usage example

This file is not directly instantiated or used via code. It is loaded and interpreted by the world generation system as part of layout templates.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled map format version
luaversionstring"5.1"Target Lua interpreter version
orientationstring"orthogonal"Map rendering orientation
widthnumber4Map width in tiles
heightnumber4Map height in tiles
tilewidthnumber64Width of each tile in pixels
tileheightnumber64Height of each tile in pixels
tilesetstable(see source)List of tileset definitions used by the map
layerstable(see source)Array of map layers (tile and object layers)

Main functions

Not applicable — this is a static data definition, not a functional Lua module.

Events & listeners

Not applicable — this file does not define any event handlers or listeners.