Retrofit Brinepool Tiny
Based on game build 714014 | Last updated: 2026-03-02
Overview
retrofit_brinepool_tiny is a static map layout file defining a small 4x4 tile area used in DST's world generation system. It specifies background tile coverage and foreground object placement—including multiple saltstack_area zones and a cookiecutter_spawner—that are used to populate brinepool environments with appropriate decorative and gameplay-relevant content.
This file is not a Lua component but a Tiled JSON map definition (*.json) parsed during world generation. It contributes to the static_layouts system used by the game's room/task placement engine to ensure consistent environmental styling in retrofit (remastered) brinepool maps.
Usage example
This file is not directly instantiated or used via code. It is loaded and interpreted by the world generation system as part of layout templates.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
version | string | "1.1" | Tiled map format version |
luaversion | string | "5.1" | Target Lua interpreter version |
orientation | string | "orthogonal" | Map rendering orientation |
width | number | 4 | Map width in tiles |
height | number | 4 | Map height in tiles |
tilewidth | number | 64 | Width of each tile in pixels |
tileheight | number | 64 | Height of each tile in pixels |
tilesets | table | (see source) | List of tileset definitions used by the map |
layers | table | (see source) | Array of map layers (tile and object layers) |
Main functions
Not applicable — this is a static data definition, not a functional Lua module.
Events & listeners
Not applicable — this file does not define any event handlers or listeners.