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Retrofit Moonisland Small

Based on game build 714014 | Last updated: 2026-03-02

Overview

This file describes a static map layout for a Moon Island scene in DST, stored in Tiled map format (v1.1). It defines a 18×18 tile grid with ground tile data (BG_TILES) and multiple object groups (FG_OBJECTS, FG_OBJECTS_FOREST, FG_OBJECTS_BEACH, FG_OBJECTS_MINE, FG_OBJECTS_CREATURES) specifying placements of in-game prefabs like moon_fissure, hotspring, sapling_moon, rock_avocado_bush, trap_starfish, driftwood_small1, moonspiderden, fruitdragon, and others. The file is self-contained and does not require external references or component instantiation at runtime.

Usage example

Not applicable. This file is a map definition used by the worldgen system and not intended for direct programmatic use by modders. It is loaded and processed by the game engine during level setup.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties. This file returns a plain Lua table describing map metadata and layers.

Main functions

Not applicable. No functional methods are defined; this is a data-only module.

Events & listeners

Not applicable.