Retrofit Moonisland Small
Based on game build 714014 | Last updated: 2026-03-02
Overview
This file describes a static map layout for a Moon Island scene in DST, stored in Tiled map format (v1.1). It defines a 18×18 tile grid with ground tile data (BG_TILES) and multiple object groups (FG_OBJECTS, FG_OBJECTS_FOREST, FG_OBJECTS_BEACH, FG_OBJECTS_MINE, FG_OBJECTS_CREATURES) specifying placements of in-game prefabs like moon_fissure, hotspring, sapling_moon, rock_avocado_bush, trap_starfish, driftwood_small1, moonspiderden, fruitdragon, and others. The file is self-contained and does not require external references or component instantiation at runtime.
Usage example
Not applicable. This file is a map definition used by the worldgen system and not intended for direct programmatic use by modders. It is loaded and processed by the game engine during level setup.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties. This file returns a plain Lua table describing map metadata and layers.
Main functions
Not applicable. No functional methods are defined; this is a data-only module.
Events & listeners
Not applicable.