Archive End
Based on game build 714014 | Last updated: 2026-03-03
Overview
This file is a Tiled map export (in Lua table format) defining the static layout for the "archive end" room in DST's caves. It specifies map metadata, tilesets, and two layers: BG_TILES (background tile data) and FG_OBJECTS (an object group containing placements for environmental assets like pillars, chandeliers, switches, and security elements). This is used by the world generation system to instantiate the room during map generation and does not implement an ECS component or behave like traditional gameplay components.
Usage example
This file is loaded and parsed by the map system during world generation and is not instantiated directly by modders. It is referenced via the room system (e.g., in map/rooms/caves/archive/ or map/tasksets/), but modders do not interact with it programmatically. No usage example is applicable.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties
Main functions
Not applicable
Events & listeners
Not applicable