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Four

Based on game build 714014 | Last updated: 2026-03-03

Overview​

This file defines a static room layout (four.lua) used in the archive_fourblock room. It encodes tilemap data for background tiles (BG_TILES) and object placements (FG_OBJECTS) in a format compatible with Tiled map editing tools. It does not implement any ECS component logic, nor does it define behaviors, components, or runtime entities; it is purely data used by the world generation system to construct rooms.

Usage example​

This file is not intended to be used directly by modders at runtime. It is consumed by the world generation system (e.g., via map/archive_worldgen.lua) when building rooms.

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties

Main functions​

Not applicable — this file returns static configuration data, not a component class with callable methods.

Events & listeners​

Not applicable