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Four

Based on game build 714014 | Last updated: 2026-03-03

Overview

This file defines a static room layout (four.lua) used in the archive_fourblock room. It encodes tilemap data for background tiles (BG_TILES) and object placements (FG_OBJECTS) in a format compatible with Tiled map editing tools. It does not implement any ECS component logic, nor does it define behaviors, components, or runtime entities; it is purely data used by the world generation system to construct rooms.

Usage example

This file is not intended to be used directly by modders at runtime. It is consumed by the world generation system (e.g., via map/archive_worldgen.lua) when building rooms.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties

Main functions

Not applicable — this file returns static configuration data, not a component class with callable methods.

Events & listeners

Not applicable