Four
Based on game build 714014 | Last updated: 2026-03-03
Overview
This file defines a static room layout (four.lua) used in the archive_fourblock room. It encodes tilemap data for background tiles (BG_TILES) and object placements (FG_OBJECTS) in a format compatible with Tiled map editing tools. It does not implement any ECS component logic, nor does it define behaviors, components, or runtime entities; it is purely data used by the world generation system to construct rooms.
Usage example
This file is not intended to be used directly by modders at runtime. It is consumed by the world generation system (e.g., via map/archive_worldgen.lua) when building rooms.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties
Main functions
Not applicable — this file returns static configuration data, not a component class with callable methods.
Events & listeners
Not applicable