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Three

Based on game build 714014 | Last updated: 2026-03-03

Overview

This file returns raw map layout data in Tiled JSON-compatible format, describing a 32×32 tile room used in the archive_fourblock map layout set. It specifies background tile placement, an object group for foreground entities (e.g., structural pillars), and metadata such as tile dimensions and orientation. The data is used by the world generation system to instantiate procedural or pre-designed room instances in the game world.

Usage example

This file is not used directly in Lua code; it is a data definition consumed by the map loading infrastructure during world generation. No manual usage is expected for modders.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled map format version.
luaversionstring"5.1"Lua version compatibility marker.
orientationstring"orthogonal"Map rendering orientation.
width, heightnumber32Dimensions of the map in tiles.
tilewidth, tileheightnumber16Pixel size of each tile.
tilesetstableSee sourceTileset definition with reference to assets.
layerstableSee sourceList of tile and object layers.

Main functions

Not applicable.

Events & listeners

Not applicable.