Three
Based on game build 714014 | Last updated: 2026-03-03
Overview
This file returns raw map layout data in Tiled JSON-compatible format, describing a 32×32 tile room used in the archive_fourblock map layout set. It specifies background tile placement, an object group for foreground entities (e.g., structural pillars), and metadata such as tile dimensions and orientation. The data is used by the world generation system to instantiate procedural or pre-designed room instances in the game world.
Usage example
This file is not used directly in Lua code; it is a data definition consumed by the map loading infrastructure during world generation. No manual usage is expected for modders.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
version | string | "1.1" | Tiled map format version. |
luaversion | string | "5.1" | Lua version compatibility marker. |
orientation | string | "orthogonal" | Map rendering orientation. |
width, height | number | 32 | Dimensions of the map in tiles. |
tilewidth, tileheight | number | 16 | Pixel size of each tile. |
tilesets | table | See source | Tileset definition with reference to assets. |
layers | table | See source | List of tile and object layers. |
Main functions
Not applicable.
Events & listeners
Not applicable.