Archive End
Based on game build 714014 | Last updated: 2026-03-03
Overview
archive_end.lua is a static room layout definition used by the DST map generation system. It specifies the tile-based layout of the "archive hallway end" room via Tiled map format metadata, including background tile layer data and an object group for entity placement (e.g., pillars, chandeliers, lockbox dispensers). This file does not implement an ECS component or game logic — it is pure data consumed by the world generation system to instantiate room prefabs.
Usage example
Not applicable — this file is a data definition and is not instantiated directly in mod code. Room layouts like this are referenced internally by map/tasksets/caves.lua or similar taskset files during world generation.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties.
Main functions
Not applicable — this file returns a plain table with layout metadata and does not define functions.
Events & listeners
Not applicable — this file does not register or dispatch events.