Four
Based on game build 714014 | Last updated: 2026-03-03
Overview
four.lua defines a static map layout for a hallway room within the archive world generation system. It is a Tiled map export (v1.1, orthogonal, 32×32 tiles at 16×16 px) containing background tile data and an object layer with architectural elements such as walls, pillars, chandeliers, statues, security desks, vases, and sound areas. This layout contributes to procedural room placement in the game's caves or ruin-based biomes, specifically in archive-themed environments.
Usage example
Static layout files like this are not directly instantiated as components. Instead, the worldgen system loads and applies them during level construction:
-- The layout is referenced internally by the worldgen system as part of room templates
-- No direct instantiation is required for modders; it is consumed by tools such as archive_worldgen.lua
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties are exposed by this file. It returns raw Tiled map data used exclusively by the world generation system.
Main functions
This file does not define any functional methods. It returns a table describing map metadata and layer contents.
Events & listeners
Not applicable