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One

Based on game build 714014 | Last updated: 2026-03-03

Overview

This file defines a static room layout (one.lua) for the Archive Hallway in Don't Starve Together. It specifies a 32×32 tile grid with 16×16 tile dimensions, using an orthogonal map orientation. The layout includes a background tile layer (BG_TILES) and a foreground object group (FG_OBJECTS) that contains placed objects such as walls, furniture, chandeliers, statues, and special areas (e.g., creature_area, archive_security_waypoint). This file is consumed by the world generation system to instantiate physical and functional room elements during map generation.

Usage example

This file is not used directly by modders. It is loaded automatically by the game’s map generation system as part of the archive_hallway room template set. No manual instantiation or component attachment is required.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled map format version.
luaversionstring"5.1"Lua version used for the data encoding.
orientationstring"orthogonal"Map rendering orientation.
widthnumber32Map width in tiles.
heightnumber32Map height in tiles.
tilewidthnumber16Width of each tile in pixels.
tileheightnumber16Height of each tile in pixels.
tilesetstableList of tileset definitions (contains one entry for tiles.png).
layerstableArray of map layers: tile layer (BG_TILES) and object group (FG_OBJECTS).
propertiestable{}Room-level custom properties (empty in this layout).

Main functions

Not applicable — this is a pure data-returning module that defines map layout metadata, not a component with functional methods.

Events & listeners

Not applicable — no events are defined or emitted by this module.