Three
Based on game build 714014 | Last updated: 2026-03-03
Overview
This file defines a static room layout (three.lua) for the archive hallway in Don't Starve Together. It specifies the tilemap background layer (BG_TILES) and a set of placed game objects (chandeliers, statues, security desks, walls, areas, etc.) using Tiled JSON format. The layout is used by the world generation system to assemble the caves' archive environment.
Usage example
This file is not intended for direct instantiation in mod code. It is consumed by the world generation engine as part of room templates. A typical usage pattern inside the generation system would be:
local layout = require("map/static_layouts/rooms/archive_hallway/three")
-- The engine internally uses layout.layers, layout.tilesets, etc., to instantiate tiles and prefabs
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties. This module returns a plain Lua table with Tiled-compatible layout metadata.
Main functions
Not applicable.
Events & listeners
Not applicable.