Skip to main content

Long

Based on game build 714014 | Last updated: 2026-03-03

Overview

This file contains the static map layout configuration for a long hallway room used in the Archive biome. It is not an ECS component but rather a data definition in Tiled JSON format, describing tile placement, object layers, and room-specific entities like pillars, statues, chandeliers, wall segments, and special areas (e.g., creature zones and sound areas). It is consumed by the world generation system to instantiate the physical room layout in-game.

Usage example

This file is loaded automatically by the world generation system during room placement and does not need to be directly instantiated by modders. Example of how such data is referenced indirectly:

-- Inside a room template loader (e.g., in map/rooms/archive/)
local long_hallway = require("map.static_layouts.rooms.archive_hallway_two.long")
-- Used internally by the worldgen system to build the room

Dependencies & tags

Components used: None identified.
Tags: None identified.

Properties

No public properties. This file returns raw Tiled map data structured as a Lua table.

Main functions

Not applicable.

Events & listeners

Not applicable.